Quick Answer
The best beginner base is not always a perfect paradise planet. Choose a place that lets you return safely, refine materials, expand storage, and leave quickly. You can build a dream base later.
Base decision table
| Factor | Good sign | Red flag |
|---|---|---|
| Weather | Mild or predictable storms | Extreme storms that interrupt every build session |
| Sentinels | Low activity | Aggressive sentinels near your work area |
| Terrain | Flat enough for landing, power, and rooms | Steep cliffs, constant holes, blocked landing lines |
| Resources | Nearby carbon, ferrite, sodium, oxygen, copper or trade access | Long walks for every basic material |
| Travel | Easy ship landing and later teleporter setup | Hard to find again or awkward to land |
Beginner layout
- Place the base computer in a visible, flat, reachable spot.
- Keep the first room simple: shelter, refiner, storage, save point, and teleporter path.
- Do not bury essential rooms inside terrain that may regenerate or block access later.
- Leave space for landing, power modules, refiners, storage, and decorative expansion.
- Name the base by purpose, such as
Copper Farm,Starter Storage, orExpedition Hub.
When to move
- Move if storms, sentinels, or terrain make every return annoying.
- Stay if the base is useful for refining, storage, teleporting, or resource access.
- Build specialized outposts instead of trying to make one base do everything.